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SBC Summit Barcelona doubles in size to meet exhibitor demand

The leading events and media company SBC is excited to announce the return of its global betting and iGaming exhibition and conference, SBC Summit...
BVNK

BVNK granted UK EMI licence

Crypto payments and banking platform BVNK has acquired fellow paytech System Pay Services (SPS), bagging itself a UK Electronic Money Institution (EMI) licence in...

Megan Nilsson: Enabling brands to bridge the gap from Web2 to...

As Web3 evolves into the mainstream and the embracing of cryptocurrencies, NFTs and the metaverse continues to grow, society is experiencing a digital shift...

IDnow’s Roger Tyrzyk: Not researching the metaverse will leave you “far...

According to IDnow’s UK Chief of Sales Roger Tyrzyk, verification and security must remain top priority for operators even when they immigrate to the...

SBC Summit Barcelona – Germany will leave “nothing in-between” in terms...

For online gambling, Austria and Germany hold huge potential in terms of market development, but according to experts are being held back by restrictions.  Experts...

Venture Capitalists and manoeuvring through the tech and regulatory igaming space

Since the turn of the year an interesting development has been circulating through the funding sector and that is… a lack of funding.  Whilst there...

SBC Summit Barcelona – Japan will not accept “half-done” brands

One of the Japanese market's biggest upsides is its overall due diligence, but this also raises the bar for operators much higher than what...

SBC Summit Barcelona: The challenges of a cash and cashless experience...

On the Payments and Compliance track at SBC Summit Barcelona, industry leaders agreed that cash will always have a place in the gambling user...

The crypto continent? Africa’s potential for blockchain and betting

Of the many emerging trends in global finance in recent years, two standouts have been the rise in use of crypto currency, and continuing...

Marketing in the Metaverse: How a “one size fits all approach”...

In 2006, an online gaming platform known as Roblox was released, its interactivity and immersive features have gone on to become the blueprint for...

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